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LEGO Worlds – explore, discover, create!

(Written by BLProductions)

You may have heard back in 2015 about a new LEGO game being made called LEGO Worlds. It was, at that point, a basic sandbox game, where players could explore seemingly endless terrain – essentially a LEGO version of Minecraft. A beta version of the game was released, and while the game had a number of interesting concepts and tools, there was not a huge amount of exciting content to it. However, LEGO released the full, complete version of LEGO Worlds at the beginning of March this year, and today I thought to share with you some of the cool features the game has now. 🙂

So what is LEGO Worlds? The LEGO.com/Worlds microsite sums it up nicely: “LEGO Worlds is a galaxy of imaginative worlds made entirely of LEGO bricks where players can explore, discover and create together!” Thus, there are three basic principles to the game – exploring the land, discovering objects, and building. This is all the content the beta version had, and everything was in one massive world. But now, there are many more worlds to explore, and much more to do in them, thanks to the introduction of Gold Bricks.

Unlike its beta version, LEGO Worlds now has a “story mode”, where the ultimate goal is to become a Master Builder, the highest builder rank players can achieve. Players start at the lowest rank of Learner Builder, and they earn higher ranks by obtaining Gold Bricks. In order to advance the story, players must collect a minimum number of Gold Bricks in each story-mode world. Gold Bricks can occasionally be found in large chests hidden around the world, but usually players can acquire them by completing special quests given by minifigures holding Gold Bricks. Other quests, given out by random minifigures and creatures in the world, sometimes require items that are only obtainable from other worlds. Once you complete a quest, you will often receive a “plan” for a prefabricated LEGO structure (called a Brick Build) from the quest-giver. These plans are also found in large chests. Additionally, you can unlock the character of the quest-giver once you finish their quest. (In the play-list below I have included the intro videos to the game, so you get an idea on how it looks.)

To help you complete these missions, there are five tools that you unlock as the story progresses. The Discovery Tool allows you to scan and collect new outfits, models, creatures, and vehicles, which you can then place anywhere. The Landscape Tool gives you the power to reshape the land around you by adding or deleting chunks of bricks. The Copy Tool makes it easy to take copies of things you find and also to duplicate your own creations; you can place these copies using the Discovery Tool. With a palette of almost all LEGO colors ever produced, the Paint Tool lets you change the color of anything in your world to whatever you choose. Finally, with the Build Tool you can build anything you want, one brick at a time, using a wide selection of LEGO pieces. These tools, along with a character customizer, an inventory (which stores items used as tools or weapons), and the Free Build Mode, make up the eight-part game wheel. Free Build Mode is especially useful for advanced players, as it lets you use and switch between all the tools without having to open the game wheel and provides some additional options that can help with more accurate placement.

Another integral feature of LEGO Worlds is the Galaxy Map. The Galaxy Map shows the worlds you’ve been to, the world you’re on, and the worlds you’re yet to explore. Gold Bricks play a crucial role in accessing several features on the Map. The “Find a Random World” option requires 10 Gold Bricks to unlock, while the “Create a World” function requires 100 Gold Bricks to unlock. Collecting more Gold Bricks can also allow access to larger worlds, and there are four obtainable sizes that require 10, 25, 50, and finally, 80 Gold Bricks to be unlocked. Smaller worlds have just one biome, while larger worlds can have multiple. When a world is selected, the Galaxy Map will display a micro-scale preview of the world as well as the world’s Galactic Coordinate, a terrain generation code that I believe you can edit should you wish. Also, if you get stuck while in the world, the Galaxy Map provides a “Skydive” option, which teleports your character to the top of the world and lets him or her skydive back to the surface.

While there is plenty of exploring and building, the game has some action to it as well. At night, on many worlds, skeleton figures will pop out of the ground. If you hit one, all the skeletons in the area will start chasing you! There are also things like mining vehicles, dragons, and recently-added vehicles from the 2008 LEGO Agents theme that can be used to dig through or blast craters in parts of a world. Furthermore, there are little green monsters, called in the game “troublemakers”, that appear randomly carrying LEGO pieces; by tackling the troublemakers, you collect the parts they were carrying, and can then access those parts when using the Build Tool.

Overall, LEGO Worlds has nearly all the important elements for a great game: objectives, exploration, creativity, and action, topped with the added awesomeness of being built entirely out of LEGO. LEGO Worlds is currently available on three platforms: Windows PC (where the beta version was available), PlayStation 4, and Xbox One. All three platforms support two-player gameplay, either using local split-screen or online, although future updates may allow more players. A version for the Nintendo Switch will also be released in the future, but we have very little information about it. LEGO Worlds costs $29.99 in the US, and can be purchased from most game retailers. The PlayStation 4 and Xbox One versions are also available on Amazon: LEGO WORLDS ON AMAZON

So what do you think? Are you interested in LEGO Worlds? Do you intend to play it? And if you already have it, how do you like it? Feel free to share your thoughts in the comment section below. 🙂

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Light, sound, action! Introducing PFx Brick

LEGO fans Jason Allemann (jkbrickworks.com) and Michael Gale (brickdimensions.com) have been developing a new, LEGO-compatible light/sound/motor controller called PFx Brick. We have featured many of Jason’s amazing LEGO creations previously (see links at the end of this post), so you know that whatever he is involved in is going to be good. Jason and Gale are currently running a Kickstarter campaign to put the PFx Brick into volume production and make it widely available for LEGO fans everywhere. I have been in touch with Jason, and he sent us over some really interesting information about the project. Details below. 🙂

WHAT IS THE PFX BRICK? – Lights, sound, action; these three words perfectly summarize the essence of the PFx Brick. Never before have these capabilities been available on a single device, in such a small form factor, and designed specifically for LEGO builders. That is, until now! The PFx Brick is an electronic brick controller designed to offer three major functions for your LEGO creations: 1.) Motor control, 2.) Lighting effects and 3.) Sound effects. These functions are controlled using any LEGO Power Functions InfraRed (IR) remote control. The actions the PFx Brick performs are configured using the PFx App software. The App is also used to load sound files on to the PFx Brick. Once configured, the PFx Brick can be built into your LEGO creation transforming it with the magic of light, sound, and animation! In the video-playlist below I have included the introduction to the PFx Brick by Jason and Gale, as well as a number of demo videos, so you can see how it works.

WHY ANOTHER CONTROL BRICK? – Isn’t this an SBrick clone? etc. The PFx Brick is a lot more than just a motor control brick. We LEGO fans are lucky that we have a thriving ecosystem of alternative electronic controllers such as the awesome SBrick and BuWizz. These controllers are aimed specifically at motor control applications where multiple motor channels and radio control via Bluetooth technology was a priority. The PFx Brick on the other hand, was designed to offer two new capabilities that Jason and Gale believe have been missing from LEGO models: advanced lighting and sound effects. Furthermore, they wanted these features to be super-easy to use. Therefore, they chose Infrared remote control rather than Bluetooth radio technology. They believe the simplicity of instantly using your existing IR remote controls instead of depending on a smart-phone or tablet based control app has a lot of appeal to many users.

WHEN CAN I DOWNLOAD THE APP? – The PFx App will be made publically available for download after the successful completion of the PFx Brick Kickstarter campaign. Download links for both Windows and Mac OS X PFx App versions will appear on the Fx Bricks website at fxbricks.com.

WHEN WILL THE SOFTWARE API BE AVAILABLE? – The PFx Brick USB communications API will be made available after both the successful completion of the PFx Brick Kickstarter campaign and manufacturing of the production version of the PFx Brick. The API will consist of documentation of the USB message format and data structures as well as sample C/C++ code demonstrating the use of the API.

DOES LEGO KNOW ABOUT/SUPPORT THE PFX BRICK? – No. The PFx Brick is neither officially supported nor endorsed by the LEGO Group. The PFx Brick, like many other 3rd party products in the LEGO ecosystem, is designed to complement and not compete with products from the LEGO Group. Fx Bricks has been careful to differentiate design elements such as the LEGO Power Functions compatible connectors so that they are not associated with trademarked design features of the LEGO Group.

Jason and Gale have worked carefully to bring the PFx Brick idea from concept to a working model. In fact, they have already integrated prototype units into many official LEGO sets, as you can see in the demonstration videos above. They are super excited about the possibilities of PFx Bricks, and hope that LEGO fans will share their enthusiasm to bring their models to life with advanced lighting, sound effects and motor control.

As I mentioned at the beginning, Jason and Gale are running a Kickstarter campaign to put be able to produce the PFx Brick in volume and make it available for LEGO fans. How Kickstarter works is that those who are interested to support a project offer a pledge amount. If the fundraising goal of the project is met, backers will get charged the amount they pledged, and they will be the first to receive various packages of the finished product, once they are available (in this case, PFx Brick bundles). There are set timeframes for both running the campaign and finishing the project (all of this is explained in detail on the Kickstarter campaign page). If the fundraising goal is not met by the deadline, the project is canceled, and backers won’t be charged. There are already around a hundred backers (at the time of this writing) for the PFx Brick campaign, but there is still a long way to go to reach the goal by the April 26,2017 deadline. If you are interested, you can check out the Kickstarter page with further details and specifications, and you can also spread the word via social-media, if you like.

What do you think? How do you like the idea of the PFx Brick? Do you see yourself using it in your own LEGO models? What do you think is the most useful feature? And are there any improvements you would like? Are you planning to support the campaign? Feel free to share your thoughts and discuss in the comment section below! 😉

And you might also like to check out the following related posts:

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